<?xml version='1.0' encoding='utf-8'?>
<rss version="2.0"><channel><lastBuildDate>Thu, 29 Oct 2026 13:58:02 GMT</lastBuildDate><title>Luoboli | Digital wellbeing research</title><link>https://renjixinli.cn/en/</link><description>Original research commentary and methods from an independent digital wellbeing research laboratory, with a global view of emotional support, self-understanding, companionship and experience evaluation.</description><language>en</language><item><title>Beyond app use: does mindfulness practice become part of daily life?</title><link>https://renjixinli.cn/en/articles/mindfulness-app-practice-beyond-screen.html</link><guid>https://renjixinli.cn/en/articles/mindfulness-app-practice-beyond-screen.html</guid><description>A US college trial measured app use separately from everyday practice and perceived skills. Orientation groups used the app more and reported some more favorable outcomes, but use, learning and changes in health need their own evidence. AI-generated research synthesis; no original product test or interview.</description><category>Research commentary</category><pubDate>Thu, 29 Oct 2026 13:58:02 GMT</pubDate></item><item><title>When a mental health game enters schools, delivery matters too</title><link>https://renjixinli.cn/en/articles/school-game-implementation-depression.html</link><guid>https://renjixinli.cn/en/articles/school-game-implementation-depression.html</guid><description>A randomized SPARX trial involving 134 Australian schools and 6388 students found no added reduction in depressive symptoms at 12 months. Twenty-two percent completed at least four modules; 12% completed all seven. Digital content needs evaluation alongside engagement, delivery conditions and the people it is intended to support. AI-generated research synthesis; no original product test or interview.</description><category>Research commentary</category><pubDate>Thu, 29 Oct 2026 13:58:02 GMT</pubDate></item><item><title>Does feeling more immersed mean feeling more relaxed? A VR beach experiment</title><link>https://renjixinli.cn/en/articles/vr-nature-presence-relaxation.html</link><guid>https://renjixinli.cn/en/articles/vr-nature-presence-relaxation.html</guid><description>One hundred adults listened to the same breathing meditation with audio alone, a beach on a monitor, or a 360° VR beach. VR increased presence, but did not establish an added relaxation benefit. Immersive wellbeing experiences need separate tests of presentation, immediate experience and change over time. AI-generated research synthesis; no original product test or interview.</description><category>Research commentary</category><pubDate>Wed, 28 Oct 2026 11:55:15 GMT</pubDate></item><item><title>How can an interactive story respond to the person using it?</title><link>https://renjixinli.cn/en/articles/interactive-story-response-reflection.html</link><guid>https://renjixinli.cn/en/articles/interactive-story-response-reflection.html</guid><description>A four-week, 26-person Betwixt user-experience study offers clues about stories, pauses and responses. For Six Realms, relevance, participation and later experiences need separate evaluation; immersion and liking do not establish efficacy. AI-generated research synthesis; no original product test or interview.</description><category>Product insights</category><pubDate>Wed, 28 Oct 2026 11:55:15 GMT</pubDate></item><item><title>What can bedtime sound offer? From experience to outcome evaluation</title><link>https://renjixinli.cn/en/articles/bedtime-audio-active-control.html</link><guid>https://renjixinli.cn/en/articles/bedtime-audio-active-control.html</guid><description>In a four-week randomized trial of 495 adults, reported sleep disturbance improved in bedtime-audio and same-app daily-content groups, without clear additional benefit of bedtime audio on the primary outcome. Digital wellbeing evaluation needs a clear aim, comparison, and outcome. Revised with AI; no original product testing or interviews by this site. Revised 27 October 2026.</description><category>Product insights</category><pubDate>Sun, 25 Oct 2026 02:48:59 GMT</pubDate></item><item><title>Trust in digital wellbeing: evaluating closeness alongside reliability</title><link>https://renjixinli.cn/en/articles/ai-anthropomorphism-trust-responsibility.html</link><guid>https://renjixinli.cn/en/articles/ai-anthropomorphism-trust-responsibility.html</guid><description>Human-like expression can affect immediate trust and responsibility judgments without establishing greater reliability. Digital wellbeing research should consider perceived closeness, actual performance, and whether people understand the system’s role and accountability. Revised with AI; no original product testing or interviews by this site. Revised 27 October 2026.</description><category>Research</category><pubDate>Sat, 24 Oct 2026 02:19:49 GMT</pubDate></item><item><title>How long can digital companionship help? From a moment to daily life</title><link>https://renjixinli.cn/en/articles/ai-companions-momentary-loneliness.html</link><guid>https://renjixinli.cn/en/articles/ai-companions-momentary-loneliness.html</guid><description>A seven-day experiment observed lower momentary loneliness after chatting, but no sustained advantage over the comparison group before each day’s chat. Immediate support has value; digital wellbeing research should distinguish within-session, between-session, and post-use change. Revised with AI; no original product testing or interviews by this site. Revised 27 October 2026.</description><category>Research</category><pubDate>Fri, 23 Oct 2026 01:16:14 GMT</pubDate></item><item><title>Feeling heard: what emotional support can an AI response offer?</title><link>https://renjixinli.cn/en/articles/ai-feeling-heard-source-label.html</link><guid>https://renjixinli.cn/en/articles/ai-feeling-heard-source-label.html</guid><description>Feeling understood is one starting point for digital wellbeing research. An experiment with 455 participants separated response content from source labels; the resulting immediate experience should be evaluated separately from lasting psychological change. Revised with AI; no original product testing or interviews by this site. Revised 27 October 2026.</description><category>Research</category><pubDate>Thu, 22 Oct 2026 01:43:02 GMT</pubDate></item><item><title>Autonomy in interactive stories: what meaningful choices change</title><link>https://renjixinli.cn/en/articles/emotional-games-choice-autonomy.html</link><guid>https://renjixinli.cn/en/articles/emotional-games-choice-autonomy.html</guid><description>In a small game study, older adults with control over key story decisions reported greater autonomy and interest, alongside greater tension. Digital wellbeing research should distinguish these outcomes and examine whether changes continue beyond the experience. Revised with AI; no original product testing or interviews by this site. Revised 27 October 2026.</description><category>Product insights</category><pubDate>Wed, 21 Oct 2026 08:44:41 GMT</pubDate></item><item><title>Between empathy and agreement: leaving room to reflect</title><link>https://renjixinli.cn/en/articles/ai-sycophancy.html</link><guid>https://renjixinli.cn/en/articles/ai-sycophancy.html</guid><description>A comforting response can also reinforce a one-sided judgment. Research on AI sycophancy suggests evaluating emotional support alongside reflection, autonomy, and willingness to repair relationships. Revised with AI; no original product testing or interviews by this site. Revised 27 October 2026.</description></item><item><title>AI companionship in everyday life: support, relationships, and context</title><link>https://renjixinli.cn/en/articles/ai-companions-loneliness.html</link><guid>https://renjixinli.cn/en/articles/ai-companions-loneliness.html</guid><description>A survey of 1,131 users examined AI use alongside offline social context. Primarily using AI for companionship was associated with lower wellbeing; understanding that association requires attention to patterns of use and individual circumstances. Revised with AI; no original product testing or interviews by this site. Revised 27 October 2026.</description></item><item><title>Life after digital companionship: lessons from a four-week experiment</title><link>https://renjixinli.cn/en/articles/ai-chat-loneliness-rct.html</link><guid>https://renjixinli.cn/en/articles/ai-chat-loneliness-rct.html</guid><description>A four-week experiment with 981 participants detected no significant effects of assigned chat modes or topics. Greater voluntary use was associated with worse psychosocial outcomes, highlighting the need to distinguish experimental comparisons from behavioral associations. Revised with AI; no original product testing or interviews by this site. Revised 27 October 2026.</description></item><item><title>Evaluating emotional support: from satisfaction to sustained change</title><link>https://renjixinli.cn/en/articles/sycophancy-eval-for-product-teams.html</link><guid>https://renjixinli.cn/en/articles/sycophancy-eval-for-product-teams.html</guid><description>Evaluation should consider empathy, judgment, autonomy, and what follows a conversation. This article proposes a research approach informed by public studies, distinguishing methodological suggestions from established findings. Revised with AI; no original product testing or interviews by this site. Revised 27 October 2026.</description><category>Product insights</category></item></channel></rss>